UE4Duino Test
First testing of streaming arduino data to unreal engine 4 using UE4Duino. Setup was fairly smooth with only a few issues with unreal reading the arduino. The way with ports on computer works is you have to add a close event to disconnect the port when the application closes, or else it will occupy the port even when not running. Streaming is successful but data needs to be processed as the plugin sends raw unformatted data in serial which also needs to be converted. So far streaming works but data must be processed before applying it to any meaningful element in the experience.