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Showing posts from November, 2017

Data analysis changes

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My previous method of data measurements were to compare human results to computer results. There were the graphs i made for that. As expected, computer generated results are all over the place and while i can draw arguments comparing human to computer results a lot of claims are to be taken for granted anyways. Human results will always have less extremes if the data collection is done properly. So ive decided to take it out of my research as it is redundant to compare human to computers AND humans to humans.

Change of variables

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Reaction time has been quite an issue to record in a VR game because of inconsistencies. Virtual apps run on tick rate as measurements and trying to compensate for tickrate and record accurate data is an issue. It is also reliant on computer hardware and if hardware is low specced it could lead to framte rate drops and that messes with the calculations. Therefore ive changed it to total session time as that is much easier to record and analyse. Ive also changed the UI counter to just the start and stop button because the player doesnt actually need to see the statistics. All data is outputted to the log for the researcher to see.

Change of Project Elements

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I've chosen blue and red for testing purposes since that demonstrates a lot of contrast between their associations. Blue symbolizes calm and peace while red is a stimulating color, it energizes our bodies but could also show feelings of anger and fustration. The gun ive chose also saw a few changes because of its shape. Hoplophobia is a phobia of guns and is more severe than i thought. To lower the chances of that ive changed it to a cartoony space blaster.