Posts

Showing posts from October, 2017

Iteration 2 Updates

Image
Accuracy has been working so far and ive set it up an ingame UI to show the stats for recording. Heart rate will be monitored seperately as previous attempts with the Unreal plugin for Arduino werent cooperating very well. And since all i need is data for analysis this should suffice.  I've also modified the spawn area to be less confusing, since i dont want the user to keep moving their head around to find targets floating. That would cause too much confusion and might lead to skewed results

Updates

Image
As my project focuses on color psychology now Ive done some research on how different colors affect humans on an emotional level. Ive made some adjustments to my game such as adding a scoring system and other measuring variables that i will need for analysis in my thesis Accuracy is pretty easy to record, by measuring the amount of shots missed by the player and dividing it by the total score i can get the accuracy in percentage. This should work perfectly every time as theres no real hardware interference with things like the Arduino sensors. On the other hand, the GSR module finally came in the mail after being stuck in china for 3 weeks. Its pretty much useless at this point since time constraints and my project only focuses on heart rate now.