Change of variables
Reaction time has been quite an issue to record in a VR game because of inconsistencies. Virtual apps run on tick rate as measurements and trying to compensate for tickrate and record accurate data is an issue. It is also reliant on computer hardware and if hardware is low specced it could lead to framte rate drops and that messes with the calculations.
Therefore ive changed it to total session time as that is much easier to record and analyse.
Ive also changed the UI counter to just the start and stop button because the player doesnt actually need to see the statistics. All data is outputted to the log for the researcher to see.
Therefore ive changed it to total session time as that is much easier to record and analyse.
Ive also changed the UI counter to just the start and stop button because the player doesnt actually need to see the statistics. All data is outputted to the log for the researcher to see.
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