Week 8 and 9

Because of time constraints, Ive decided to keep the idea of using biometrics to create better iterations. However keeping the VR shooting game i made previously. After some research i realised geometry is very hard to create that evokes high levels of emotion, and without more indepth analysis i doubt i could create an experience that allows me to gather meaningful data.

So ive changed the idea to color psychology instead.

Basic measurements of the VR game

- Accuracy
- Reaction Time
- Heart Rate

Accuracy and heart rate has a direct correlation while total session time gives a general understanding of the session performance. When a person’s heart rate increases, there are physiological changes such as increased adrenaline that affect motor function, causing accuracy to decrease.

Reaction time lets me record the user's time to target destruction, this combined with accuracy will give a better general reading as to how the user performed. Accuracy alone isnt enough to judge performance as the user could have taken a very long time to aim perfectly and shoot. With reaction time i should be able to draw a better conclusion at performance

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